Sam Harper

Game Development • Software Engineering

Photo of Sam Harper

About Me

Education

Currently studying Computer Science & Engineering with a specialization in Computer Graphics & Game Design at The Ohio State University. I'm in my second year of school, and I'm expecting to graduate in Spring 2028. Apart from my studies, I'm also a member of The Best Damn Band in the Land where I play trombone, and help to continue the university's tradition of musical and marching excellence.

Skills

I'm proficient in C#, C, Java, JavaScript, HTML, and CSS. C# is my personal favorite of the languages I've learned. I've also taken classes using Matlab and Assembly. Some of my most used tools lately are MonoGame and Unity for game development, and Astro for web-based projects.

Interests

I like creating unique and engaging experiences. I enjoy finding the perfect balance between functionality and ease of use. I like to design with one primary focus at the center of everything, while still paying attention to the details. Above all else, I hope to find mentors that help me actualize my dreams of creating unique and impactful products for others.

Projects

Super Mario Bros. 3 Recreation preview

Super Mario Bros. 3 Recreation

A recreation of Super Mario Bros. 3 for the Nintendo Entertainment System. Currently being made as a group project for an OSU Game Development class (CSE 3902), so the GitHub project has to stay private until its completion. Made in MonoGame and coded using C#.

Peggle-like Physics Demo preview

Peggle-like Physics Demo

A demo of physics similar to the video game Peggle by PopCap. Primarily made as a simple exercise to learn how to implement a basic Newtonian physics engine in MonoGame.

GitHub

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